A downloadable game

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44 Pages of Mech Bustin' Gang warfare set on a dying planet... Sounds fun... Right?!? Gordinaak is a (mostly) stand alone RPG using Tuesday Knight Game's PANIC ENGINE. Gordinaak features 4 playable classes, 5 playable species, Equipment, Drones, Exo Armor, and Mech Creation. Inside these pages you'll also find location tables, Named NPCs, a Bestiary, NPC mech Generators, some tables to fill in some gaps and an adventure to get you started.  Jam packed with art from Anto Artunian (@seriously_ugly), Ricardo Alves and Ink_Party

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorGordinaak
GenreRole Playing
TagsMechs, pdf, Tabletop role-playing game
Average sessionA few hours

Purchase

Buy Now$9.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $9 USD. You will get access to the following files:

Gordinaak panic engine final.pdf 24 MB
character sheet2.0(fillable).pdf 260 kB

Comments

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I've finally found time to read thru this module, and I'm loving what I've seen so far! Can't wait to slot some of these ideas into future MoSh modules I plan to run (looking @ you Desert of Karth).

Btw, I got the print copy via the TKG webstore a while back (well after the end of the KS campaign). However, looking at the KS campaign deets, it looks like there were two additional pamphlet adventures mentioned. One of them was a stretch goal "Secrets in the Desert" - is this the same as "A Thousand Miles From Home" (saw it on Exalted Funeral and it has a similar description)? The other was mentioned in one of the later updates as another gift to backers alongside an updated character sheet. Are either of these available to non-backers of the campaign? Thanks in advance!

Hey I havent released Secrets in the Desert to non backers yet, but this reminds me to get it out there. Unfortunately I havent finished the other two items you mentioned but they are on the docket. 

Awesome, thanks for getting back to me. Looking forward to any of the material that you do end up releasing!

(1 edit)

Is it copatible with mothership system stats, or a new system, if you want to use mech and so on in other modules?

The stats are compatible with Mothership and it's modules as far as power balance I'm not so sure.

(3 edits)

Thanks Gordinaak

Bought the module it, looks promesing.🙂

I have one question regarding building the Mechs.

So  fuel supply 4, leavs you with fuel max at 2, Is that correct a assomption?

How far can that take you, is there a calculater for that, or is it op to the Warden to decide a mileage pr.fuel?

KR Rasmus

So I do one combat action per fuel,  and don't worry about it too much outside of combat. For me its like a short range weapon. In the next version this will for sure be explored more in depth.